Native iOS

Native iOS when Flutter is not enough

Some products do not survive a cross-platform layer. Screen time control, deep platform APIs, background behaviour, widgets and anything the App Store reviews closely are better built in Swift. I build those, and I know where the platform will fight you.

What you get

  • A product built in Swift for iOS, not a wrapper around a web app
  • Platform APIs handled by someone who has already hit their limits in production
  • App Store submission and review handled, including the rejections that come with sensitive permissions
  • Subscriptions and in-app purchases wired and tested
  • Accessibility and performance treated as launch requirements, not cleanup
  • An honest answer about whether you need native at all, before you pay for it

How it runs

  1. 01

    Feasibility

    First question: does your product actually need native, and which platform APIs will decide the architecture.

  2. 02

    Prototype the risk

    The risky API gets proven before the interface gets built. If it cannot work, you find out in weeks, not months.

  3. 03

    Build the product

    Weekly slices on real devices, with the platform behaviour verified the way a user will experience it.

  4. 04

    Ship and iterate

    Store submission, review fixes and a first update cycle planned from day one.

Timeline

A focused native iOS product is usually a 8-12 week slice. Permission-heavy products take longer to get through review, and I would rather tell you that up front.

Proof, not promises

Native and platform-heavy work that is live today.

Questions about going native

Flutter or native: which one do I need?

If your product is screens, data and flows, Flutter gets you to market faster and cheaper. If it depends on platform behaviour like Screen Time, HealthKit or background execution, native is not a luxury.

Can you migrate a Flutter app to native?

Yes, but rarely all at once. I usually extract the part that needs native into a native module and keep the rest, so you do not pay for a full rewrite to fix one problem.

What about Screen Time, HealthKit and other protected APIs?

I have shipped a product built on Screen Time APIs, including persistence problems the framework creates and the App Store questions that come with restricted permissions.

Will my app get rejected?

Sometimes, and it is part of the job. Permission justification, privacy manifests and review responses are handled by me, not left for you to discover.

Need native iOS done properly?

Tell me which platform capability your product depends on. That decides whether this is a native job or an unnecessary expense.

Discuss your project