MVP development
Ship your MVP in 8-12 weeks
You have the funding and a problem worth solving. What you do not have is a mobile product in users' hands. I take an idea from scope to a live app in the stores in 8-12 weeks, and I make the scope decisions that keep that date honest.
What an MVP from me includes
- A scope we agree in writing, with the cuts that protect the launch date
- A Flutter app that runs on iOS and Android from one codebase
- The core flow working end to end, not a clickable prototype
- Store submission, review and the accounts work that usually stalls founders
- Subscriptions or payments wired and tested if the product monetises
- A roadmap of what to build after launch, ordered by what will actually matter
The 8-12 week shape
- 01
Week 1 — scope
We cut the product down to what proves the business case and drop everything that does not.
- 02
Weeks 2-7 — build
The core flow is built and running on real devices. A weekly build you install on your own phone.
- 03
Weeks 8-10 — harden
Edge cases, empty states, performance, permissions and the platform details that decide whether people keep the app.
- 04
Weeks 11-12 — release
Store submission, review fixes, and a live app with analytics so you can see what happens next.
Timeline
8-12 weeks from kickoff to a live app, with the first installable build in your hands during the first month. If the scope cannot fit that window, I say so before we start.
Proof, not promises
MVPs and products I shipped that are live today.
Questions before you commit
What counts as an MVP?
The smallest product that makes a real user complete the core task and come back. Not every screen in your deck, and not a prototype that only works in a demo.
What if we need to change scope mid-way?
We can, with a trade. Every addition pushes something else out of the release; I show you the trade instead of absorbing it silently and blowing the date.
Do you also design the app?
I make the product and interface decisions that keep the app usable and the build moving. For a full brand system I would rather work with your designer than improvise one.
What happens after launch?
You get a prioritised list of what to build next, and a codebase documented enough for another developer to continue if you prefer to grow a team.
Have a product to launch?
Tell me what it has to do and when it has to exist. You will get a straight answer about whether that is realistic.
Discuss your project